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How to design user interfaces for film and games.

Want to know how to get a job designing UI for films or games? Not sure how to get started? We’ve got the answers to these and many more questions in our beginner's guide to launching a career in FUI.


"I wish someone had made a guide to FUI before I started out!"

— Corey Bramall, Decca Digital



Alan Torres
Design Supervisor at Cantina Creative
Captain America: Civil War, Avengers: Age of Ultron, Fate of the Furious, Furious 7, Guardians of the Galaxy, Captain America: The Winter Soldier, Iron Man 3, The Avengers

Ash Thorp
Director / Designer
Lost Boy, Ghost in the Shell, Ender’s Game, Assassin’s Creed, Call of Duty: Infinite Warfare, 007: Spectre, Total Recall, Prometheus, Robocop

Chris Kieffer
Art Director / UI Designer
Westworld, The Dark Tower, Passengers, Interstellar, Godzilla: King of the Monsters, Deep Water Horizon, Independence Day: Resurgence, Transcendence


Corey Bramall (Decca Digital)
FUI & Motion Graphics Designer for Film & Television
Spider-Man: Homecoming, Transformers: The Last Knight, Guardians of the Galaxy Vol. 2, Teenage Mutant Ninja Turtles: Out of the Shadows, Ant-Man, Transformers: Age of Extinction, The Amazing Spiderman

Davison Carvalho
Lead Ui Artist at Microsoft 343i
Star Wars: The Force Awakens, Doctor Strange, Captain America: Civil War, Lone Echo, Mortal Kombat X, Paragon, Deformers

Gemma Kingsley
Graphic Art Director
Black Mirror, The Conjuring 2, London Has Fallen

Jayse Hansen
UI Design Futurist
Spider-Man Homecoming, Guardians 2, Star Wars: The Force Awakens, The Avengers 1&2, Iron Man 3, The Hunger Games: Catching Fire/Mockingjay 1 & 2, Big Hero 6, Star Trek Beyond, Batman vs Superman, Rise of the Planet of the Apes

Jérémie Benhamou
Lead UI Artist at Activision / Sledgehammer Games
Call of Duty: WWII, Call of Duty: Advanced Warfare, Dead Space 2, Dead Space 3, Assassins Creed: Unity, Rainbow Six: Siege

John LePore
Principal, Chief Creative Director at Perception
Batman V Superman: Dawn of Justice, Captain America: Civil War, Iron Man 2, The Avengers, Robocop, Thor: The Dark World, The Europa Report

Jorge Almeida
User Interface designer, animator, and fine artist
Minority Report, Star Trek Into Darkness, The Dark Knight Rises, Mission Impossible: Ghost Protocol, Iron Man 2, Microsoft Future Vision 2015

Ryan Rafferty-Phelan
Motion Designer at Territory Studio
Avengers Age of Ultron, Mission Impossible V, Agent 47, Guardians of the Galaxy


What's inside

This is a guide to help people needing advice on how to get started in FUI and how to break into the industry. This is not a coffee table book full of pretty pictures or step-by-step tutorials. It is a book filled with tips and insights collected from industry professionals.

Insider secrets

Insights and advice from some of the most prominent artists in the film and games industry.

Bonus content

'Approaching Your Interface' checklist, 'Assessing Your Interface' checklist, exercises, pro tips, useful links and tutorials.


Practical advice

Answers to the most sort after questions such as "How do I get a job?", "What tools should I use?" or "What does the process look like?"

Instant access on any device

DRM-free files that you can read on your computer, Kindle, iPad or any other ebook reader.



Wow, what an achievement, you've brought some big names and detail into this! Its definitely a must for designers/students etc to get their head around FUIs. 

Simon Bronson
Head of Design at Method Studios


Thanks Jono and HUDS+GUIS, for what I consider a public service you provide us, which is this source of inspiration and information for all pros and aspiring interface fellas! Thanks!

Davison Carvalho
Lead Ui Artist at Microsoft 343i

About the author

Jono is a designer, illustrator and creative director who has been in the digital creative industry for over 10+ years. His work has been exhibited locally and internationally, most recently in London, Rijeka, Tokyo and Time Square, New York, as well as being published in various publications around the world. 

Through HUDS+GUIS he helps bring awareness to the best work in the field and the artists behind them. He speaks on the topics of Future User Interfaces, digital experience design and design mentoring.

Jono now focuses his energy on helping young designers reach their goals, with projects like this!

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