It's the end of another year and we've seen heaps of amazing work in 2016. So much that we couldn't fit it all in and will have to save some for 2017!
The UI of 2016 showed a lot of depth, I feel the work across the board has matured a lot from previous years. You can sense that FUI is becoming more familiar. There's a lot more work around to draw inspiration from so you can see it beginning to be pushed further in this year's work.
I'm very excited to see what 2017 brings! One thing's for sure though...I'm proud to announce that HUDS+GUIS is currently putting together a book project that will help those wanting to break into the FUI industry, featuring contributions from some of the best in the industry! That's all I can say for now but join our email list to learn more about it!
Thanks to all you guys who have followed and supported HUDS+GUIS over the years (our HUDS+GUIS family!), and all those who have joined us recently! I cannot express how grateful I am for your support. I wish you all a safe and happy holiday break!
I'll see you in the new year!
Here's the recap of the posts from 2016, starting with the last post.
Dr Strange - Medical UI Design by Spov
Call of Duty - Infinite Warfare UI by Ash Thorp
New Balance spot by Loop
Surface Studio - Introducing the Surface Dial
Boeing 100 - UI Design
Hitman: Agent 47 UI by Territory Studio
Batman vs Superman: Dawn of Justice - UI Design
The Hunger Games - Mocking Jay UI by Cantina Creative
Hyper-Reality by Keiichi Matsuda
Cantina Creative - GFX Reel
Batman - Arkham Knight UI
Star Wars UI