BMW i inside Future Concept

BMW have been busily working on concepts for the future of automobiles, here's a look at some of the more interesting ones.

BMW HoloActive Touch

Unveiled at CES 2017, this technology allows a user to interact with a holographic UI, that appears to float in the air above the console. This is achieved through a projector and camera within the car.

What makes it even more special is that this UI provides haptic feedback through the use of subsonic speakers, which sends a localised pulse to the user's fingertips. Basically making it feel like you're touching the hologram, whenever you interact with it.

Initially, I had some issues with the placement of the interface though, particularly for the driver. When most interfaces concentrate on keeping the driver's eyes on the road, it didn't make a lot of sense to place the interface where it is. Its placement requires the driver to look away from the road, much like when drivers use their mobile phones in the car. The technology is great but currently you'd argue whether it was better than having toggles on the steering wheel. I think however, the argument is that this has been designed for driverless cars, in which case it works fine. I think in this instance you'd want to re-examine the whole structure of the car, but this is a great start for sure.

BMW Vision Next 100 Alive Geometry

This is an older concept, that allows the driver to choose between driving the car or being driven. The steering wheel itself collapses and folds away, so then the occupants are essentially in a living room scenario and being driven around.

BMW Motorrad VISION NEXT 100

This vision of motorcycles in the future is very interesting. Particularly the idea that technology can make riding so safe that you no longer need to wear a helmet by utilising features like 'self balancing'.

Instead they've replaced helmets with a visor that functions with a HUD (heads up display). The display itself is inspired by aircraft cockpits in that it shows the current angle of lean and the ideal line. Cleverly the display only shows when the rider decides so that it doesn't obscure the rider's vision. If the user looks up, the visor acts as a rearview mirror. If the user looks down it initiates a menu. Looking further down brings up a map.

It's a really great concept, check out the images below for a closer look...

Star Wars: Rogue One UI design

img-rogueOne.png

Here's a look at some of the work created for Rogue One: A Star Wars story by BLIND (Star Wars: The Force Awakens)

The work is respectful of the Star Wars legacy and returns to a simpler time, reflected in the simpler graphics. When I say simpler, I'm referring the the simple colour palettes, usually one key colour and devoid of shading and tone.

The screen graphics look like they could be from the 80s, which I love. The monitors that they appear on, themselves add to this nostalgia. It is still a very analogue environment.

It's as if BLIND had cherry picked the best parts of the original Stars Wars UI design and breathed new life into them. Choosing some of the more unique and memorable screens from the original films and elaborating on that.

This is really beautiful work, congrats to the guys at BLIND! Check it out!

2016 Wrap Up!

It's the end of another year and we've seen heaps of amazing work in 2016. So much that we couldn't fit it all in and will have to save some for 2017!

The UI of 2016 showed a lot of depth, I feel the work across the board has matured a lot from previous years. You can sense that FUI is becoming more familiar. There's a lot more work around to draw inspiration from so you can see it beginning to be pushed further in this year's work.

I'm very excited to see what 2017 brings! One thing's for sure though...I'm proud to announce that HUDS+GUIS is currently putting together a book project that will help those wanting to break into the FUI industry, featuring contributions from some of the best in the industry! That's all I can say for now but join our email list to learn more about it!

Thanks to all you guys who have followed and supported HUDS+GUIS over the years (our HUDS+GUIS family!), and all those who have joined us recently! I cannot express how grateful I am for your support. I wish you all a safe and happy holiday break!

I'll see you in the new year!

Jono Yuen

Here's the recap of the posts from 2016, starting with the last post.

Dr Strange - Medical UI Design by Spov

Not all FUI is about creating grand interfaces for alien ships and space suits, sometimes it's about creating screen graphics for things like mobile phone screens, dialogue boxes or in this case medical procedures.

Here is a montage of the medical screens created for Dr Strange by Spov (Batman - Arkham Knight, Call of Duty: Advanced Warfare, NeuroScouting).

This is a really great example of how much detail goes into these screens sometimes. I'm so glad that Spov has shared this, as it allows us to see the effort required to accomplish the look of the final shots.

Overall there is such a high level of realism to the designs, that you could easily pass them off as real medical interfaces. None of the real medical screens I've seen personally look as good as these. Spov have done a great job maintaining authenticity in the designs whilst making them look modern and visually attractive.

Detail

I love the detail of the anatomy. Particularly the shots with the hand, I don't think it's possible currently to get scans of the anatomy with this much clarity and detail, with the ability to isolate areas of interest. That in itself makes the UI look advanced and at the same time visually interesting.

Animation 

It's also worth pointing out the animation. I love the subtle animations that appear over the brain sequences. If you look closely, they move very precisely and the animation shows restraint. There are no distracting elements, only calm movements, much like the medical procedure itself.

Colour palette

There are a few colour schemes here for each of the different screens, and they are all really nicely considered. Firstly the white brain scans with the purple glows are very striking, the supporting colours are quite nice too and together create very stark yet luscious images. Next, the predominantly greyscale palette with the muted red highlights create a very technical, bare-bones look. Finally the hand operation screens feature greyish and blueish backgrounds with muted highlights. I thought the chosen highlight colours were unusual choices, but really suited the design's flat style. I personally love it and think they were very mature choices.

Image gallery

Check it out, Spov really did an amazing job on these!